Column: Game Developers Flourish

Posted on January 23rd, 2006 by Sammy

Haha I wrote a web article about game design. It should be featured on Skotos.net soon.

 Here it is…

Game Developers Flourish
-A Case Study of the Developer to Gamer Ratio

As the number of computer literate in the world
grow, more and more people who once played games
decide to make games of their own. They go off
and some learn C++, Some JAVA, and others the
simple web scripting languages. The number of
games online grows every day. Some people undertake
massive projects involving hundreds of people to
make engines; making game making easier.

But are so many games beneficial? The ratio of
players to makers is rising constantly on the side
of the makers. Game making has become a process
that takes little skill at all. Many engines are
available (for example 3D engines Irrlicht or
text engines like the NOVA system). Simple configurations
or map creations result in an awesome full blown
gaming experience.

As a result of all this, many games sit on the web
with few players. Some games are original and never
get any publicity; while other games suck but do
get many players. What is the reason?

The creator of the Utopia Webgame
(http://games.swirve.com/utopia)
happened to make a statement pretaining to this:
“If your game is good, It will get visitors. So
dont spam our forums with your game…”

There is some truth to the statement. Sometimes
good games will get good publicity. But there are
good games that get completely ignored.

The truth is that there are too many things to
entertain us and not enough time to play them all.
The ratio of makers to players is reaching an
equilibrium.

What does this mean?

What it means is that there is more to a game then
a game. The elements of a good game are as follows:

a) Interactive LoL Gameplay
– How good is your game?

b) Society
– How big is your game? Do I make friends by playing?
Is there a public forums? am I spending all my time
with computer players and AI only?

c) User Friendly
– Is the game simple enough to learn but does it have
more strategy? Is the game easily navigated? Are Admins
helpful?

d) Graphics/Display
– If there are graphics, are they good? If it is textbased,
is it easily read? Is the layout good?

Having these elements allows a good game to be run. Now visiting
a majority of games on an online game topsite shows me that
some very good games are completely ignored!

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The point of the study is to show us that gamers do indeed have a
variety of choices and should care to find a “better” game that
would be worth playing. If a game is not publicised but you know
it is good; is it not worth spreading word to friends?

More Statistics on the next column in this series!

-Kaje